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Board Games

A CodeSights flagship for the games and analytics crowd: 447 board games scraped wide from each game's {{Infobox game}}, with every column at least a quarter populated. Beyond designer and publisher it carries player counts parsed to a minimum and maximum, minimum age, setup and playing time parsed to minutes, the luck-versus-skill random-chance rating (None, Low, Moderate, High), skills and the Wikidata publication year. The famous finding is that luck and skill split the shelf: 46 games carry a random chance of None, the pure-skill classics like chess, Go and draughts, while mass-market titles lean on the dice (71 moderate, 18 high). Player counts pile up at 2 and 4, and playing times run from a few minutes to the all-day war games measured in hours. Publication years reach from the 1890s to today, and the modern designer-game era (Catan 1995, Pandemic 2008) fills the recent decades. Nine acceptance tests, one enforcing the 25 percent fill rule on every column. Games without a dedicated article are out of scope.
447 rows 1 file last pulled 2026-10-17
Games 447 rows × 16 columns
GameGame_IDYear_PublishedDesignerPublisherPlayersMin_PlayersMax_PlayersMin_AgePlaying_TimePlaying_Time_MinPlaying_Time_MaxSetup_TimeRandom_ChanceSkillsGame_URL

Questions and answers

What is the Board Games dataset?

A CodeSights flagship for the games and analytics crowd: 447 board games scraped wide from each game's {{Infobox game}}, with every column at least a quarter populated. Beyond designer and publisher it carries player counts parsed to a minimum and maximum, minimum age, setup and playing time parsed to minutes, the luck-versus-skill random-chance rating (None, Low, Moderate, High), skills and the Wikidata publication year. The famous finding is that luck and skill split the shelf: 46 games carry a random chance of None, the pure-skill classics like chess, Go and draughts, while mass-market titles lean on the dice (71 moderate, 18 high). Player counts pile up at 2 and 4, and playing times run from a few minutes to the all-day war games measured in hours. Publication years reach from the 1890s to today, and the modern designer-game era (Catan 1995, Pandemic 2008) fills the recent decades. Nine acceptance tests, one enforcing the 25 percent fill rule on every column. Games without a dedicated article are out of scope.

How big is the Board Games dataset?

447 rows in one CSV file, with 16 columns in total: Game, Game_ID, Year_Published, Designer, Publisher, Players, Min_Players, Max_Players, Min_Age, Playing_Time, Playing_Time_Min, Playing_Time_Max, Setup_Time, Random_Chance, Skills, Game_URL.

Where does the data come from?

It is built by programmatically scraping en.wikipedia.org, last pulled on 2026-10-17. Datasets are versioned; older versions stay downloadable.

Is the dataset free to download?

Yes. Every CodeSights dataset is completely free as a CSV download; a free account is all it takes. Anyone can preview the data without signing in.

Can I see the code that built this dataset?

Yes. The exact Python scraper that built it is viewable on the dataset page by any signed-in member, so every number is reproducible.

Can the data contain errors?

Automated scraping leaves room for error and the underlying sources change over time, so no version is guaranteed accurate or complete. If a number matters, verify it against the original source.

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